Release 2.4

Update Available August 30!



A highly requested feature has finally arrived! We have added the ability for non-matchmade games to be restarted by   the party leader (you cannot restart Chaos Trials or Sabotage    games). New: Sabotage Map - Temple Graveyard The Temple Graveyard map is now available in Sabotage Mode! This map is available at Master and Rift Lord difficulty levels. New: Chaos Trial Modifiers  Guardians Damage Allies - Guardian Spin damages barricades and players.  Unstable Rift Polymorph - Failing to close an Unstable Rift will cause the entire team to be polymorphed.   New: Sabotage Consumables  Frost Giants  Minions Drop Grenades Buff: Causes player sent minions to   have a 50% chance to drop grenades on death.  Teleportation Staff: Drops a staff that will teleport enemies to a random location if they stay within its area for several seconds.   New: Skins Skins have been added for the following heroes: Smolder, Hogarth, Ivy, Stinkeye, Max, Tundra, Cygnus, Midnight, Gabby, Bloodspike, Bionka.

Note: Not all of the skins will be available on patch launch. Many will be enabled over the coming weeks. In addition, many of the skins do not yet have preview videos. Additional Patch Notes Since Last Update: There have been several patches since the previous update that have introduced changes to OMDU. Here is what you may have missed:  Apprentice Hero victory chests now drop 2 cards, instead of   1. </li> Oziel max soul stacks increased to 300 (from 75). </li> Steam Trading Cards have been added to OMDU! </li> Sabotage matches will occasionally launch 1v1. </li> </ul> General:  Control resistance now reduces the magnitude of slows, rather than the duration. </li> MANY achievements have had rewards added to them. These rewards are retroactive. </li> Serpent Guardian (formerly a promotional item) has been added to War Mage, Master, and Rift Lord chests. </li> Trigger parts no longer drop in apprentice and warmage chests. </li> Players may now re-roll each quest once per day, rather than a single quest. </li> "Win 2 Sabotage Games" daily quest has been changed to   "Kill 450 minions in Sabotage". </li> "Win 5 Matchmade Games" daily quest has been changed to   "Kill 1200 minions". </li> Terminology for abilities has been updated to "primary   attack, secondary ability, third ability, fourth ability, and    fifth ability." </li> Leaving a Sabotage game will now cause you to lose rank. </li> Fixed a bug where Kobolds were 20% faster than intended. </li> </ul> User Interface:  A Refer-a-Friend link is now visible in the friends list. </li> <li>Quests have been added to the daily login reward pop-up on   login. </li> <li>Quests now have minion icons and ability icons to better indicate completion requirements. </li> <li>The dashboard no longer minimizes when launching a game. </li> <li>The splash image for launching games has been removed. </li> <li>Damage, coin, and combo fly-offs have been revamped! These fly-offs are much smoother and have a much smaller performance footprint. </li> <li>When players leave in non-Sabotage games, a message is   now displayed, indicating that the game has re-balanced. </li> <li>Many dashboard elements now have a higher resolution. </li> <li>Sabotage enemy mini-maps are now slightly more opaque. </li> <li>New loading screens have been added to the first three maps of apprentice and the first map of warmage. </li> </ul> Art/Audio: <ul> <li>Explosion sounds have been updated. There's fewer duplicate explosion sounds; sounds are now more unique. </li> <li>New sounds have been added for when players teleport through portals. </li> </ul> Chaos Trials: <ul> <li>Lower difficulty Chaos Keys will drop on average. This does not affect players level 55+. </li> <li>Purchased Chaos Keys can now be re-rolled for whatever currency they are purchased with (gibs or gold). </li> <li>Unstable Rifts now gain less health with each tier in Chaos Trials. </li> </ul> Balance Changes Medium Earth Elemental: <ul> <li>Health reduced by 20%. </li> </ul> Deadeye: <ul> <li>Infamy no longer reduces the damage of Deadeye's primary attack against a single target. </li> <li>Infamy splash damage lowered by 25%. </li> </ul> Developer Comment: This change was based on community feedback. Players didn't like that there was a trade-off to obtaining infamy stacks. As a result, the buff now simply adds area damage, rather than also reducing primary damage. <ul> <li>Bouncing Bomb cooldown reduced to 9 seconds (from 12   seconds). </li> <li>"More Misdeeds" weaver upgrade no longer provides cooldown reduction for Bouncing Bomb. This was not intended. </li> <li>"Hip Shot" buff duration increased to 5 seconds (from 2   seconds). </li> <li>"Hip Shot" damage bonus decreased to 20% (from 50%). </li> </ul> Developer Comment: This change was based on community feedback. Players didn't like that Deadeye needed to use her dive skill off of every cooldown in order to maximize her damage. As a result, the buff now persists longer than the cooldown of the skill. <ul> <li>"Outta the Way" roll speed increased by 50%. Distance remains unchanged. </li> <li>"Outta the Way" now provides invulnerability for its duration. </li> </ul> Developer Comment: This change was based on community feedback. Many players commented that Deadeye's dive skill didn't really feel like it gained her distance. In   addition, many players noted that they were taking massive hits while diving, which is what the skill is intended to avoid. As a result, we have increased the dive speed and made the skill provide invulnerability while active. Gabriella: <ul> <li>Devious Allure cooldown reduced to 12 seconds (from 15). </li> <li>Devious Allure cancel slow duration increased to 3 seconds (from 2). </li> </ul> Developer Comment: We have decided to make Devious Allure a more "attractive" skill to use. Many players are avoiding using the ability entirely right now, especially in group play. <ul> <li>1st weaver upgrade now also provides 50% mana cost reduction to Blink. </li> <li>Final weaver upgrade cooldown reduced to 15 seconds. </li> <li>Blink now teleports you in the direction you are moving. </li> </ul> Developer Comment: Players have asked for the ability to   more easily control the direction of Gabby's blink for a long time. Our argument used to be that we liked the skill ceiling associated with teleporting backwards. However, since we made her a starting hero, we decided to revisit the design decision. We hope this will make the ability more useful at all levels of play. Be warned, it can take a   bit of getting used to if you are accustomed to the old functionality. Hogarth: <ul> <li>AMBUSH! cooldown reduction weaver upgrade changed to 50%, rather than 5 seconds. This results in no effect on the power of the skill unless stacked with other cooldown reduction sources. </li> </ul> Maximilian: <ul> <li>In Your Faces cooldown reduced to 12.5 seconds (from 14). </li> <li>In Your Faces mana cost lowered to 45 (from 50). </li> <li>Absolutely Stunning Bolt cooldown reduced to 11 seconds (from 12). </li> <li>Absolutely Stunning Bolt mana cost reduced to 45 (from 50). </li> <li>Primary attack damage increased by 10%. </li> </ul> Developer Comment: Maximilian is simply weaker than many of   the other heroes in the game. Since he is also a starter hero, we want to prioritize a few all-around buffs. Oziel: <ul> <li>Passive updated: Now gains 5% max mana with each battle level. </li> <li>Soul stack messaging has been moved to "Haunting Spirits". </li> <li>Fixed a bug causing Oziel to gain far too many stacks from "Vexing Surge". </li> <li>Fixed a bug where Oziel would not gain the full number of   souls from certain weaver upgrades. </li> <li>Fixed a bug where certain effects would not trigger if a   minion was killed with Haunting Spirits active. </li> </ul> Developer Comment: We revamped Oziel in patch 2.3. These changes were oriented around making him more useful in modes other than Endless and Rift Lord levels. However, we also recognize that this has made the hero more generic. As a result, we made several changes based on community feedback: Bringing back scaling mana (but not   damage) and increasing his soul cap to 300. Smolder: <ul> <li>Fixed an issue where Smolder's mana costs were higher than intended. </li> </ul> Ballistas: <ul> <li>Re-fire delay slowed by 10%. </li> </ul> Developer Comment: While this is likely a change that will have mixed reception, we have been struggling to make other ceiling traps (and other traps in general) compete with the Ballista. As a result, we are making a small nerf to the ballista traps and making many other options SIGNIFICANTLY more powerful. In addition, we have also made other ceiling traps more accessible on high ceilings by increasing their range. Big-Game Zapper: <ul> <li>Vertical range increased by 1. </li> <li>Cost reduced to 500 (from 1000). </li> </ul> Brimstone: <ul> <li>Damage reduced by 5%. </li> </ul> Cursed Ground: <ul> <li>Cooldown lowered to 15 seconds (from 36). </li> </ul> Decoy: <ul> <li>Health increased by 40%. </li> </ul> Quarter Pounder: <ul> <li>Range increased by 0.25. </li> <li>Cost reduced to 750 (from 1000). </li> </ul> Fire Cracker: <ul> <li>Damage reduced by 5%. </li> </ul> Floor Scorcher: <ul> <li>Re-trigger delay slowed by 20%. </li> <li>Damage increased by 10%. </li> </ul> Ice Vent: <ul> <li>Charges increased to 30 (from 25). </li> </ul> Lightning Rod: <ul> <li>Vertical range increased by 1. </li> </ul> Overload Trap: <ul> <li>No longer disables floor traps that do not deal damage. </li> <li>Trigger delay increased by 1 second. </li> </ul> Power-up Traps: <ul> <li>Buff duration increased to 24 seconds (from 15). </li> </ul> Shock Zapper: <ul> <li>Vertical range increased by 1. </li> <li>Damage increased to 400 (from 350). </li> </ul> Floor Spikes: <ul> <li>Damage lowered by 5%. </li> </ul> Summoner Trap: <ul> <li>Damage increased by 40%. </li> </ul> Trip Wire: <ul> <li>Placement collision reduced to a 2 trap width (from 3). Effect area remains the same. </li> </ul> Bug Fixes: <ul> <li>Fixed a bug where Arcane Phaser would regain its charges during Go-Breaks. </li> <li>Fixed a bug where "Spudging Pickups" would cause Bloodspike's pigs to cause him to become spudged. </li> <li>Fixed an issue where minions were getting stuck in walls regularly. </li> <li>Fixed a bug where Stunning Accumulator was affecting all minions, rather than flipped minions. </li> <li>Ring of Last Stand now properly provides 3 seconds of   immunity. It was only providing 1.5 seconds before. </li> <li>Smolder's passive no longer knocks back mercenaries. </li> <li>Fixed a bug that was causing hero death sounds not to play. </li> <li>Fixed an issue where achievement rewards were not always shown. </li> <li>Fixed an issue where community events could be shown in the wrong language. </li> <li>Fixed missing icons for Poison and Homing keywords. </li> <li>Fixed an issue where bosses' drain life would continue functioning while stunned. </li> <li>Fixed an issue where post-game stats would very rarely fail to report. </li> <li>Fixed an issue where whisper tabs don't properly re-position in rows when exiting a lobby. </li> <li>Fixed an issue where opening a whisper from the friends list would cause the button to remain lit.   </li> <li>Fixed a bug causing Oziel's achievements for soul collection to not function properly. </li> <li>Minions will now be killed if they are knocked against the wall on Throne Room. </li> <li>Fixed an issue where firelings would not explode if the player is standing still. </li> <li>Fixed mismatching icons for Debilitation Resonator. </li> <li>Fixed several situations where the iMage could get stuck when spawning. </li> <li>Fixed an issue where ballistas would revert to lower-tier textures when disabled. </li> <li>Fixed an issue that caused minions to dramatically backtrack on Crogon Keep. </li> <li>Many ability tooltip fixes. </li> </ul>