Trap Parts

Trap Parts
Trap Parts are items in Orcs Must Die! Unchained that change how your Traps behave or add passive bonuses to them like lowering cooldown or amplifying damage. You can obtain them from Chests just like Traps or Traits. You can also buy them with Gibs through the Traps Chest at the Premium Shoppe section of the Store, it costs 4000 and contains 2 unique Trap Parts and 1000

Each Trap has a maximum of three part slots. Depending on the type of trap, each of these part slots accepts a specific type of part that modifies the trap's function. There are 10 different types of parts, and several different examples of each. Some of them also interact with Elements.

''Killer killboxes require quality traps! Add parts to your traps to customize their behavior.''

Trap Parts Types
Don't be afraid to experiment when it comes to your trap parts! You can mix and match parts as often as you chose without any cost. Adding a part to a Trap is not permanent, and they are not destroyed when they are removed. You can swap in different parts without penalty until you find the configuration that works best. Accumulator   Affects the knockback on trap, generally. Example: Double Tank Accumulator increases knockback by +25%. Attuner  Increases the effectiveness of buff traps like the Shield Powerup.  Example: Deep Cell Attuner increases power of trap buffs by +25%. Cladding  Reinforces destructible traps like the Barricade.  Example: Reflective Armor reflects half the received damage. </li> </ul>Coil  Affects recharge or refire rate of non-damage dealing traps.</li>  Example: Discount Coil reduces cost but decreases recharge speed. </li> </ul>Component  Modifies build cost.</li>  Example: Vanity Plating increases cost but provides battle XP per second to the trap's owner. </li> </ul>Field  Provides bonuses when enemies pass over the trap.</li>  Example: Health Siphon restores health to its owner when triggered. </li> </ul>Frame  Reinforces destructible traps like the Decoy.</li>  Example: Double Struts reduce damage. </li> </ul>Resonator  Increases damage.</li>  Example: Fire Resonator increases damage dealt to burning enemies. </li> </ul>Spring  <li>Affects recharge or refire rate of traps.</li> <li> Example: Double Spring improves recharge speed but makes the trap more expensive. </li> </ul>Trigger <ul> <li>Affects the trigger criteria for activating traps.</li> <li> Example: Heavy Pressure Plate only triggers when heavy enemies are near.</li> </ul>

List of Trap Parts
All= Detailed View = Accumulator= Detailed View Attuner= Detailed View Cladding= Detailed View Coil= Detailed View Components= Detailed View Field= Detailed View Frame= Detailed View Resonator= Detailed View Spring= Detailed View Trigger= Detailed View