Patch 2.1

 is one of the Patches from the game Orcs Must Die! Unchained.

Overview
We’ve been busy bees over here in the studio since we brought the beta back up for Phase II, and it’s been awesome so far! We’re extremely grateful for the amount of participation and feedback from everyone.

Here’s the down and dirty:


 * Co-op is much easier to matchmake and PvP matchmaking produces far better matchups!
 * A new Dashboard layout!
 * New Weavers for Stinkeye and Gabriella!
 * Games reward A LOT more skulls!
 * Iron and Runed Chests may now be purchased in the Store!
 * Oak chest doesn’t reward 150 skulls anymore!
 * Cliffside Clash map changes: there is now an escape route from the far side lane, and the Rift Guardian has been moved!
 * Rift Lightning from the Rift that attacks minions and enemy Heroes!
 * Before the first wave spawns, gates are invulnerable and you can resell traps for a full refund!
 * You can now see your escort aura on your minions!
 * Each Offensive hero may only play one glyph per match.
 * Added new Kill and Assist Callouts!
 * Keep reading for more details on these, and many other changes going into CB9! Whew look at all these exclamation points! EXCITEMENT!

Blackpaw

 * “Call to the Beyond”: cooldown increased to 75 from 45 seconds.
 * “Call to the Beyond”: Summoned Gnolls now have 135 health and will gain +12 health per battle level, up from a flat 400.
 * “Call to the Beyond”: Summoned Gnolls now deal 17 damage, up from 15.
 * “Call to the Beyond”: Summoned Gnolls now have 100 physical and 100 magic armor.
 * Jumpy Wolf Weaver upgrade: mana cost reduction lowered to -10 from -15.
 * Bug Fix: Summoned Gnolls should prioritize Wounded targets.

Cygnus

 * Health increased to 150 from 85.
 * “Rift Lord”: maximum damage reduction lowered to 75% from 90%.

Dobbin

 * “Spare Dynamite”: coin bags now drop 100 coin, up from 20.
 * “Spare Dynamite”: chance to spawn coin bags reduced to 15% from 30%.
 * “Spare Dynamite”: coin bags cannot be picked up by enemies, only last 10 seconds.
 * Bug Fix: Dobbin no longer receives the 5000 coin from his Weaver upgrade every time he dies.

Gabriella

 * Now has a unique Weaver!
 * “Devious Allure”: duration on Heroes reduced to 2 seconds from 2.5 seconds.
 * “Devious Allure”: duration on minions reduced to 5 seconds from 10.
 * “By My Command”: cooldown increased to 25 from 20 seconds.
 * “By My Command”: mana cost increased to 60 from 50.
 * “By My Command”: damage lowered to 60 from 80.
 * Summoner Trap: Summoned Retainer health reduced to 175 (+25 per level) from 200 (+50 per level).
 * Summoner Trap: Summoned Retainers no longer have a ranged shield by default.
 * Primary attack speed lowered by 10%.
 * New Primary attack animations!
 * NOTE: Many of the changes were a result of adding the unique Weaver upgrades.

Hogarth

 * “Shield!”: duration increased to 6 seconds, from 5 seconds.
 * “Shield!”: damage reduction increased to 50% from 35%.

Ivy

 * Shattershaft Weaver upgrade: duration of trap disable effect increased to 8.5 seconds, from 6.5 seconds.
 * Shattershaft Weaver upgrade: area of trap disable effect increased to 225 from 128.
 * Primary attack damage decreased from 33 to 28.
 * “Penetrating Shot”: damage decreased to 85 from 100.
 * “Life Current”: may now be cast while moving.
 * Edited descriptions of Weaver upgrades to be clearer.

Maximilian

 * “In Your Faces”: splash damage decreased from 90-130 to 80-120.
 * “Can’t Touch This”: now starts its effects immediately upon activation.
 * Bug Fix: “Can’t Touch This” now reflects damage from projectiles.
 * Sturdy Decoy: no longer consumes trap cap.
 * Sturdy Decoy: maximum number that can be placed at a time reduced to 4, from 6.
 * Baby, I’m a Firework Weaver upgrade: Explosive Decoy Damage increased to 150 from 100.
 * Has new animations for movement and attacks!

Midnight

 * Health reduced to 420 from 440.
 * Primary attack damage reduced to 35 from 45.
 * “Vital Strike”: now deals 15% of the target’s health, from 10-20% based on level.
 * “Vital Strike”: now deals physical damage, rather than unmitigated damage.
 * “Premeditated Malice”: Stun duration reduced to 1.5 seconds, from 2 seconds.
 * Hunter Weaver upgrade: cooldown reduced to -7 seconds from -10 seconds.
 * “Prowl”: mana cost increased to 10 from 7.

Smolder

 * Heart of Flame”: now increases move speed by 15%, rather than lowering move speed by 20%.
 * “Heart of Flame”: no longer provides crowd control immunity.
 * “Heart of Flame”: no longer canceled by being Stunned.
 * Wildfire Weaver upgrade: now grants “Heart of Flame” crowd control immunity.
 * “Dragon’s Breath”: now deals 60 damage per second, from 50.
 * “Incinerate”: Now properly deals 15% of the target’s remaining health at all levels (was being reduced previous).
 * “Incinerate”: damage now occurs instantly, rather than over 1 second.
 * Fire DOT damage lowered to 8 from 10.

Stinkeye

 * Now has a unique Weaver!
 * “Arcane Anomaly”: damage reduced to 140 from 150.
 * “Arcane Anomaly”: damage ring stays put instead of following Stinkeye.
 * “Totem of Tyranny”: damage against players reduced by 25%.
 * “Totem of Tyranny”: no longer shoots a bonus projectile every second while being attacked.
 * There are now friend/enemy effects on the totems and the ghost Stinkeye in appropriate team colors.

Cliffside Clash

 * New offensive escape area added to both cliff-side keeps. Balcony rail is broken where the escape is suggested. The escape route takes you all the way back up to you the War Camp on the far left of your fortress.
 * Lots of bug fixes, including areas where players could get stuck.
 * Moved the Guardian down the central hallway since we added Rift Lightning.
 * More Blackpaw (and other Hero) jump prevention blockers placed in specific areas.
 * Updated lighting pass.

Unchained Fortress

 * Big Face lift – New Textures and geometry in a lot of places.
 * Non-trappable spaces made to look more organic.
 * Lots of environment work on backgrounds and geometry in the backgrounds.
 * Bug fixes with trap grid and pathing.
 * Added team colored assets to help recognize the bases.
 * New Minimap.
 * Updated lighting pass.

All Maps
New Feature! Rift Lightning. We’ve thus far had a sort of wait-and-see attitude about the need for strong defenses in the rift room. From what we’ve seen in the beta, we determined there’s no more waiting necessary.


 * Rift Lightning is now on at all times. Rift Lightning, similar in function to Guardians, will now defend the Rift room for your team by shooting Lightning at enemies.
 * If enemy minions are in the room, the Rift will attack the minions until the minions have either scored or been killed.
 * If enemy Heroes enter the Rift room, and there are no minions present, they will be targeted and dealt damage. Rift Lightning does more damage with each successive hit.
 * Note from the devs: This way, it should be possible to push a wave of minions into the Rift, while still making the Rift room a dangerous place to just ‘hang out’.

General gameplay changes

 * Escorting with 3 players now rewards SLIGHTLY more leadership than before.
 * Gates can now be interacted with by aiming at them, rather than only at the lever.
 * Gate interaction range reduced to 1200 from 2000.
 * Gates are now invulnerable to attack until the first wave spawns. Opening the gate on your own will cancel this invulnerability.
 * Gates have team-specific color coding.
 * minions blocking your character camera will now become transparent.
 * The range at which you gain leadership and grant minions the benefits of your Escort Aura are now the same radius, still centered on you.
 * minions inside your Escort Aura radius will now display an icon to indicate they are being buffed.
 * VO for doors under attack has been removed.
 * Movement speed max cap has been increased.
 * An offensive hero may now only have one glyph placed at a time. Note from the Devs: We want offensive heroes to bring exclusive power to the table, similar to how the defender-exclusive Traps work, in an effor to highlight their uniqueness and encourage extra thought about when and how to use Glyphs.
 * Bug fix: minions getting stuck in ceilings.
 * Bug fix: Gates being blocked by dead people.
 * Bug fix: Heroes being able to shoot through doors.
 * Bug fix: a few geometry-related bugs (like flying).