Gear

Gear
Equippable Gear are powerful and reusable items with unlimited uses per game. They can be of extreme utility with their diverse effects like HP regeneration and teleportation or of a great extra damage output through different versions of magic damage. Their usage might cost mana and they have cooldowns but they are permanent, they aren't used up like Consumables. Non-Mana Heroes can also use them with their respective points: Energy, Scrap or Rage.

You can bring 2 of them in your Loadout and you can obtain them from Chests just like Traps or Traits. We can divide the gear in two categories: damage and utility.

Damage Gear
Damage Gear gives the player a boost in their orc-killing power. The Damage gear provides extra damage to the players in form of magic or Elemental damage, each gear uses a specific Element. Some examples below: Ice Amulet  Frost/Ice Element Fires 3 Frost projectiles at once. Applies Chilled to enemies which can cause Frozen. 

Fire Wall Bracers  Fire Element Creates a Wall of Fire. Applies Fire DoT to enemies that cross it. 

Ring of Storms  Lightning Element</li> Creates a Storm.</li> Damages 3 targets pet Tick.</li> </ul>

Utility Gear
Utility Gear gives the player extra tools of great utility to help them with different effects that can enhance survivability or player's potential damage. Utility Gear ranges from Health/Mana regeneration and Damage/CC immunity to teleportation and Trap reactivation. Some examples below:

Mage's Clover  Regenerates Mana.</li> </ul>

Ring of Last Stand  Provides damage immunity.</li> </ul>

Gnomish Repair Kit  Reactivates a Trap</li> </ul>

Teleportation Ring  Teleports player to the Rift.</li> </ul>

List of Gear
All= Detailed View = Apprentice= Detailed View War Mage= Detailed View Master= Detailed View Rift Lord= Detailed View = Damage= Detailed View Utility= Detailed View